GetPlayerIdleTime: Difference between revisions

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'''Available only in MTA SA 1.2 and onwards'''
'''Available only in MTA SA 1.2 and onwards'''
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This function gets the amount of time in miliseconds that a players position has not changed.
This function gets the amount of time in milliseconds that a players position has not changed.


==Syntax==
==Syntax==
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===Returns===
===Returns===
Returns the amount of '''time in miliseconds''' that a player has been idle, '''false''' otherwise.
Returns the amount of '''time in milliseconds''' that a player has been idle, '''false''' otherwise.


==Example==
==Example==

Revision as of 11:17, 20 November 2011

Available only in MTA SA 1.2 and onwards This function gets the amount of time in milliseconds that a players position has not changed.

Syntax

int getPlayerIdleTime ( player thePlayer )

Required Arguments

  • thePlayer: The player you wish to get the idle time of.

Returns

Returns the amount of time in milliseconds that a player has been idle, false otherwise.

Example

Click to collapse [-]
Serverside example

This example will kick a player if they don't move for 5 minutes and the resource has access to "function.kickPlayer"

function checkAFKPlayers()
    for index, thePlayer in ipairs(getElementsByType("player")) -- Loop all online players
        if (getPlayerIdleTime(thePlayer) > 300000) then -- Player hasn't moved for 300,000ms (5 minutes)
            kickPlayer(thePlayer, "Idle for 5 minutes") -- Kick the idle player
        end
    end
end
setTimer(checkAFKPlayers, 30000, 0) -- Timer to execute every 30 seconds, checking for idlers

Requirements

This template will be deleted.

See Also