GetPlayerIdleTime: Difference between revisions
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int getPlayerIdleTime ( player thePlayer ) | int getPlayerIdleTime ( player thePlayer ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[player]]:getIdleTime|idleTime|}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer''': The [[player]] you wish to get the idle time of. | *'''thePlayer''': The [[player]] you wish to get the idle time of. |
Revision as of 05:21, 15 July 2014
This function gets the amount of time in milliseconds that a players position has not changed.
Syntax
int getPlayerIdleTime ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getIdleTime(...)
- Variable: .idleTime
Required Arguments
- thePlayer: The player you wish to get the idle time of.
Returns
Returns the amount of time in milliseconds that a player has been idle, false otherwise.
Example
Click to collapse [-]
Serverside exampleThis example will kick a player if they don't move for 5 minutes and the resource has access to "function.kickPlayer"
function checkAFKPlayers() for index, thePlayer in ipairs(getElementsByType("player"))do -- Loop all online players if (getPlayerIdleTime(thePlayer) > 300000) then -- Player hasn't moved for 300,000ms (5 minutes) kickPlayer(thePlayer, "Idle for 5 minutes") -- Kick the idle player end end end setTimer(checkAFKPlayers, 30000, 0) -- Timer to execute every 30 seconds, checking for idlers
Requirements
This template will be deleted.
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState