GetPlayerMoney: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Server function}} | |||
Returns the amount of money a player currently has. | Returns the amount of money a player currently has. | ||
Revision as of 11:29, 7 August 2007
Returns the amount of money a player currently has.
Syntax
int getPlayerMoney ( player thePlayer )
Required Arguments
- thePlayer: The player you wish the retrieve the amount of money from.
Returns
Returns an integer with the amount of money the player has, false if the player is invalid.
Example
When a player types '/checkMoney' this example retrieves the players money and outputs a message according to the value.
function checkMoney(player,command) local money = getPlayerMoney(player) -- get the amount of money from the player who entered the command if (money > 1000) then -- if money is more than 1000 outputChatBox("You are rich: "..tostring(money)) -- output this message together with the money else outputChatBox("Poor guy..") -- and else, output this message end end addCommandHandler("checkMoney",checkMoney) -- adds the command
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState