GetPlayerMoney: Difference between revisions
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(→Syntax: OOP syntax added) |
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<section show="true" name="Server" class="server"> | <section show="true" name="Server" class="server"> | ||
<syntaxhighlight lang="lua">int/bool getPlayerMoney ( player thePlayer )</syntaxhighlight> | <syntaxhighlight lang="lua">int/bool getPlayerMoney ( player thePlayer )</syntaxhighlight> | ||
{{OOP||[[player]]:getMoney|money|setPlayerMoney}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' The player you wish the retrieve the amount of money from. | *'''thePlayer:''' The player you wish the retrieve the amount of money from. |
Revision as of 05:28, 15 July 2014
Returns the amount of money a player currently has.
Note: The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.
Syntax
Click to collapse [-]
Serverint/bool getPlayerMoney ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getMoney(...)
- Variable: .money
- Counterpart: setPlayerMoney
Required Arguments
- thePlayer: The player you wish the retrieve the amount of money from.
Returns
Returns an integer with the amount of money the specified player has, false if the player is invalid.
Click to collapse [-]
Clientint getPlayerMoney ( )
Returns
Returns an integer with the amount of money the local player has.
Example
Click to collapse [-]
ServerWhen a player types '/checkMoney' this example retrieves the player's money and outputs a message according to the value.
function checkMoney(thePlayer, command) local money = getPlayerMoney(thePlayer) -- get the amount of money from the player who entered the command if (money > 1000) then -- if money is more than 1000 outputChatBox("You are rich: " .. tostring(money), thePlayer) -- output this message together with the money else outputChatBox("Poor guy...", thePlayer) -- and else, output this message end end addCommandHandler("checkMoney", checkMoney) -- add the console command
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState