GetPlayerNametagText: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | |||
<!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | ||
This | This will allow you to retrieve the name tag a player is currently using. | ||
==Syntax== | ==Syntax== | ||
Line 8: | Line 9: | ||
string getPlayerNametagText ( player thePlayer ) | string getPlayerNametagText ( player thePlayer ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[player]]:getNametagText|nametagText|setPlayerNametagText}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | <!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | ||
*''' | *'''thePlayer:''' The person whose name tag you want to retrieve | ||
===Returns=== | ===Returns=== | ||
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | <!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | ||
Returns '' | Returns a ''string'' with the nametag text, ''false'' if the player is invalid. | ||
==Example== | ==Example== | ||
<!-- Explain what the example is in a single sentance --> | <!-- Explain what the example is in a single sentance --> | ||
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | ||
This will output the nametag text of the player who enters the command 'myNametag'. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function showNametag ( thePlayer, command ) | |||
local nameTag = getPlayerNametagText ( thePlayer ) | |||
outputChatBox ( "Your nametag text is: " .. nameTag, thePlayer ) | |||
end | |||
addCommandHandler("myNametag", showNametag) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | ||
{{ | {{Player_functions}} | ||
Latest revision as of 05:18, 15 July 2014
This will allow you to retrieve the name tag a player is currently using.
Syntax
string getPlayerNametagText ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getNametagText(...)
- Variable: .nametagText
- Counterpart: setPlayerNametagText
Required Arguments
- thePlayer: The person whose name tag you want to retrieve
Returns
Returns a string with the nametag text, false if the player is invalid.
Example
This will output the nametag text of the player who enters the command 'myNametag'.
function showNametag ( thePlayer, command ) local nameTag = getPlayerNametagText ( thePlayer ) outputChatBox ( "Your nametag text is: " .. nameTag, thePlayer ) end addCommandHandler("myNametag", showNametag)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState