GetPlayerNametagText: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
<!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | ||
This | This will allow you to retrieve the name tag a player is currently using. | ||
==Syntax== | ==Syntax== | ||
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===Required Arguments=== | ===Required Arguments=== | ||
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | <!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | ||
*''' | *'''thePlayer:''' The person whose name tag you want to retrieve | ||
===Returns=== | ===Returns=== | ||
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | <!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | ||
Returns ''true'' if | Returns ''true'' if successful, ''false'' otherwise. | ||
==Example== | ==Example== | ||
<!-- Explain what the example is in a single sentance --> | <!-- Explain what the example is in a single sentance --> | ||
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | ||
This will announce whenever a player enters a car | This will announce that a player has entered a car whenever a player enters a car. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler ( "onVehicleEnter", root, "VehicleEnter" ) | addEventHandler ( "onVehicleEnter", root, "VehicleEnter" ) | ||
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==See Also== | ==See Also== | ||
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | ||
{{ | {{Player_functions}} | ||
Revision as of 06:22, 11 April 2007
This will allow you to retrieve the name tag a player is currently using.
Syntax
string getPlayerNametagText ( player thePlayer )
Required Arguments
- thePlayer: The person whose name tag you want to retrieve
Returns
Returns true if successful, false otherwise.
Example
This will announce that a player has entered a car whenever a player enters a car.
addEventHandler ( "onVehicleEnter", root, "VehicleEnter" ) function VehicleEnter ( player, seat, jacked ) playersname = getPlayerNametagText ( player ) --Store the name of the person who entered the car outputChatBox ( playersname.." entered a car!" ) --output the name tag of the person who entered the car end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState