GetPlayerNametagText: Difference between revisions
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m (it's available for both server and client (since the fix of issue #4705 bugtracker)) |
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string getPlayerNametagText ( player thePlayer ) | string getPlayerNametagText ( player thePlayer ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[player]]:getNametagText|nametagText|setPlayerNametagText}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | <!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> |
Latest revision as of 05:18, 15 July 2014
This will allow you to retrieve the name tag a player is currently using.
Syntax
string getPlayerNametagText ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getNametagText(...)
- Variable: .nametagText
- Counterpart: setPlayerNametagText
Required Arguments
- thePlayer: The person whose name tag you want to retrieve
Returns
Returns a string with the nametag text, false if the player is invalid.
Example
This will output the nametag text of the player who enters the command 'myNametag'.
function showNametag ( thePlayer, command ) local nameTag = getPlayerNametagText ( thePlayer ) outputChatBox ( "Your nametag text is: " .. nameTag, thePlayer ) end addCommandHandler("myNametag", showNametag)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState