GetPlayerOccupiedVehicle: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | |||
This function gets the [[vehicle]] that the player is currently in, if any. | This function gets the [[vehicle]] that the player is currently in, if any. | ||
Revision as of 11:31, 7 August 2007
This function gets the vehicle that the player is currently in, if any.
Syntax
vehicle getPlayerOccupiedVehicle ( player thePlayer )
Required Arguments
- thePlayer: The player whose vehicle you're looking up.
Returns
Returns the vehicle that the player is in, or false if the player is not in a vehicle or is an invalid player.
Example
This example outputs the vehicle name of the vehicle if the player is currently occupying one, when he enters the 'vehicleName' command.
function showVehicleName(player) local vehicle = getPlayerOccupiedVehicle(player) if (vehicle ~= false) then local vehicleName = getVehicleName(vehicle) outputChatBox("Vehicle name: "..vehicleName,player) end end addCommandHandler("vehicleName",showVehicleName)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState