GetPlayerPing: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function returns the ping of a specified [[player]]. The ping is the number of milliseconds that data takes to travel from the player's client to the server or the reverse. | |||
This function returns the ping | |||
==Syntax== | ==Syntax== |
Revision as of 09:59, 14 August 2006
This function returns the ping of a specified player. The ping is the number of milliseconds that data takes to travel from the player's client to the server or the reverse.
Syntax
int getPlayerPing ( player player )
Required Arguments
- player: The player whose ping you want to determine.
Example
intPing = getPlayerPing ( findPlayer ( "Someguy" ) ) outputChatBox ( "Someguy's ping is ", intPing, "." )
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot