GetPlayerRotation: Difference between revisions
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==Syntax== | ==Syntax== | ||
float [[ | float [[getPlayerRotation]] ( [[player]] player ) | ||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 17:32, 16 June 2006
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
Description
This function returns a float containing the current rotation (in degrees) of the player. Its values lie between 0 and 359. This function can fail if the player is in a car. Use the getVehicleRotation function in this case. If this function does fail, the first argument will be set to 'false'.
Syntax
float getPlayerRotation ( player player )
Required Arguments
- player: The player whose rotation you want to retrieve.
Example
fRot = getPlayerRotation ( findPlayer ( "someguy" ) ) if ( fRot ) serverChat ( "Someguy's current rotation: ", fRot, "." ) end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState