GetPlayerRotation: Difference between revisions
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This code adds a ''getrot'' command to get the player's current rotation. | This code adds a ''getrot'' command to get the player's current rotation. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function outputPlayerRotation ( sourcePlayer ) | function outputPlayerRotation ( sourcePlayer ) | ||
-- if the command was triggered by an ingame player | -- if the command was triggered by an ingame player | ||
Line 27: | Line 24: | ||
local playerVehicle = getPlayerOccupiedVehicle ( sourcePlayer ) | local playerVehicle = getPlayerOccupiedVehicle ( sourcePlayer ) | ||
-- and output its rotation | -- and output its rotation | ||
outputChatBox ( "Your vehicle's rotation is: " .. | local x,y,z = getVehicleRotation ( playerVehicle ) | ||
outputChatBox ( "Your vehicle's rotation is: " .. z, sourcePlayer ) | |||
-- if he is on foot | -- if he is on foot | ||
else | else | ||
Line 35: | Line 33: | ||
end | end | ||
end | end | ||
-- register outputPlayerRotation as a handler for the getrot command | |||
addCommandHandler ( "getrot", outputPlayerRotation ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 13:50, 27 July 2007
This function returns the current rotation (in degrees) of a player around the Z axis. It's used with on-foot players: use getVehicleRotation on the occupied vehicle if the player is in one.
Syntax
float getPlayerRotation ( player thePlayer )
Required Arguments
- thePlayer: the player whose rotation you want to retrieve.
Returns
Returns a float containing the player's rotation, or false if an invalid player (or one in a vehicle) was passed.
Example
This code adds a getrot command to get the player's current rotation.
function outputPlayerRotation ( sourcePlayer ) -- if the command was triggered by an ingame player if ( sourcePlayer ) then -- if he is in a vehicle if isPlayerInVehicle ( sourcePlayer ) then -- store the vehicle element local playerVehicle = getPlayerOccupiedVehicle ( sourcePlayer ) -- and output its rotation local x,y,z = getVehicleRotation ( playerVehicle ) outputChatBox ( "Your vehicle's rotation is: " .. z, sourcePlayer ) -- if he is on foot else -- output the player's rotation outputChatBox ( "Your rotation is: " .. getPlayerRotation ( sourcePlayer ), sourcePlayer ) end end end -- register outputPlayerRotation as a handler for the getrot command addCommandHandler ( "getrot", outputPlayerRotation )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState