GetPlayerRotation: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server functions}}
{{Server client function}}
{{Deprecated|getElementRotation|}}
 
This function returns the current rotation (in degrees) of a player around the Z axis. It's used with on-foot players: use [[getVehicleRotation]] on the occupied [[vehicle]] if the player is in one.
This function returns the current rotation (in degrees) of a player around the Z axis. It's used with on-foot players: use [[getVehicleRotation]] on the occupied [[vehicle]] if the player is in one.



Latest revision as of 16:13, 13 February 2015

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getElementRotation instead.


This function returns the current rotation (in degrees) of a player around the Z axis. It's used with on-foot players: use getVehicleRotation on the occupied vehicle if the player is in one.

Syntax

float getPlayerRotation ( player thePlayer )

Required Arguments

  • thePlayer: the player whose rotation you want to retrieve.

Returns

Returns a float containing the player's rotation, or false if an invalid player (or one in a vehicle) was passed.

Example

This code adds a getrot command to get the player's current rotation.

function outputPlayerRotation ( sourcePlayer )
	-- if the command was triggered by an ingame player
	if ( sourcePlayer ) then
		-- if he is in a vehicle
		if isPlayerInVehicle ( sourcePlayer ) then
			-- store the vehicle element
			local playerVehicle = getPlayerOccupiedVehicle ( sourcePlayer )
			-- and output its rotation
			local x,y,z = getVehicleRotation ( playerVehicle )
			outputChatBox ( "Your vehicle's rotation is: " .. z, sourcePlayer )
		-- if he is on foot
		else
			-- output the player's rotation
			outputChatBox ( "Your rotation is: " .. getPlayerRotation ( sourcePlayer ), sourcePlayer )
		end
	end
end

-- register outputPlayerRotation as a handler for the getrot command
addCommandHandler ( "getrot", outputPlayerRotation )

See Also