GetPlayerScriptDebugLevel: Difference between revisions

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(Created page with "__NOTOC__ {{Server client function}} <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> This will allow you to retrieve...")
 
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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler('onClientRender', root, function()
addEventHandler('onClientRender', root, function()
     dxDraw("Debug Script Level: "..getPlayerScriptDebugLevel(localPlayer), 10, 10)
     dxDrawText("Debug Script Level: "..getPlayerScriptDebugLevel(localPlayer), 10, 10)
end)
end)
</syntaxhighlight>
</syntaxhighlight>

Revision as of 02:47, 9 January 2020

This will allow you to retrieve the player current debug script level.

Syntax

string getPlayerScriptDebugLevel( player thePlayer )

OOP Syntax Help! I don't understand this!

Method: player:getScriptDebugLevel(...)
Variable: .scriptDebugLevel


Required Arguments

  • thePlayer: The person whose debug script level you want

Returns

Returns an int with the player debug script level, false if the player is invalid.

Example

This will show your debug script level on your screen.

addEventHandler('onClientRender', root, function()
    dxDrawText("Debug Script Level: "..getPlayerScriptDebugLevel(localPlayer), 10, 10)
end)

See Also