GetPlayerSerial: Difference between revisions
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==See Also== | ==See Also== | ||
{{Serial functions}} | {{Serial functions}} | ||
{{Player functions}} |
Revision as of 11:59, 10 June 2012
This function returns the serial for a specified player.
Syntax
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Serverstring getPlayerSerial ( player thePlayer )
Required Arguments
- thePlayer: A player object referencing the specified player.
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Clientstring getPlayerSerial ( )
Returns
Returns the serial as a string if it was found, false otherwise.
Example
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Example 1This example creates a command with which player can check their own serial.
function checkMySerial( thePlayer, command ) local theSerial = getPlayerSerial( thePlayer ) if theSerial then outputChatBox( "Your serial is: " .. theSerial, thePlayer ) else outputChatBox( "Sorry, you have no serial. =(", thePlayer ) end end addCommandHandler( "serial", checkMySerial )
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Example 2This example add command to ban player serial.
function banSerial( source, command, noob, reason ) if ( noob ) then local theNoob = getPlayerFromName( noob ) local theNoobSerial = getPlayerSerial( theNoob ) if ( theNoob ) then addBan( theNoobSerial, source, reason ) end end end addCommandHandler( "banserial", banSerial )
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Example 3This example add command to get client's serial.
function getMySerial( ) local theSerial = getPlayerSerial() outputChatBox("Your serial is: "..tostring(theSerial)) end end addCommandHandler( "serial", getMySerial )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState