GetPlayerSerial: Difference between revisions
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(Removed all the ugly server sections and refactored the last two examples to be more correct and potentially less offensive) |
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{{Server function}} | {{Server function}} | ||
This function returns the [[serial]] for a specified [[player]]. | This function returns the [[serial]] for a specified [[player]]. | ||
{{Note|The client side version of [[getPlayerSerial]] has been deprecated as it can return the wrong value for some players, and is potentially insecure.}} | {{Note|The client side version of [[getPlayerSerial]] has been deprecated as it can return the wrong value for some players, and is potentially insecure. The following article assumes that the function is serverside only.}} | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
string getPlayerSerial ( player thePlayer ) | string getPlayerSerial ( player thePlayer ) | ||
Line 12: | Line 11: | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' A [[player]] object referencing the specified player. | *'''thePlayer:''' A [[player]] object referencing the specified player. | ||
==Returns== | ==Returns== | ||
Returns the serial as a ''string'' if it was found, ''false'' otherwise. | Returns the serial as a ''string'' if it was found, ''false'' otherwise. | ||
== | ==Serverside examples== | ||
This example creates a command with which player can check their own serial. | This example creates a command with which player can check their own serial. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Line 31: | Line 28: | ||
addCommandHandler( "myserial", checkMySerial ) | addCommandHandler( "myserial", checkMySerial ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
This example adds a command to ban a player's serial. | |||
This example | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | local function banSerialCommand ( source, command, playerName, reason ) | ||
if | if playerName then | ||
local | local player, serial = getPlayerFromName ( playerName ), getPlayerSerial ( playerName ) | ||
if player then | |||
if | addBan ( serial, source, reason ) | ||
addBan( | |||
end | end | ||
end | end | ||
end | end | ||
addCommandHandler( " | addCommandHandler ( "banplayerserial", banSerialCommand ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
This example only allows clients with a certain serial to log in into an account. | |||
This example | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local allowedAccountSerials = | |||
{ | { | ||
[ | -- List of allowed serials to log in into an account. Format: | ||
[ | -- [ Account name ] = { Allowed serial array } | ||
[ | [ "3ash8" ] = { "9C9F3B55D9D7BB7135FF274D3BF444E4" }, | ||
[ "test5" ] = { "1D6F76CF8D7193792D13789849498452" }, | |||
} | } | ||
addEventHandler ( | addEventHandler("onPlayerLogin", root, | ||
function ( _, | function(_, account) | ||
-- Get the player serial and the allowed serial list for that account | |||
-- (If no serial is allowed for the account, do not allow the player to log in as a safety measure) | |||
if | local playerSerial, allowedSerials = getPlayerSerial(source), allowedAccountSerials[getAccountName(account)] or "" | ||
-- Check whether the client has an allowed serial or not | |||
for i = 1, #allowedSerials do | |||
if allowedSerials[i] == playerSerial then | |||
-- The serial is allowed. Proceed with the normal log in proccess | |||
return | |||
end | end | ||
end | end | ||
-- If we reach this point the serial is not allowed. Do not let the player log in | |||
cancelEvent(true, "Client serial not allowed to log in into the account") | |||
end | end | ||
) | ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{ | {{Player functions}} |
Revision as of 17:00, 21 April 2016
This function returns the serial for a specified player.
Syntax
string getPlayerSerial ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getSerial(...)
- Variable: .serial
Required Arguments
- thePlayer: A player object referencing the specified player.
Returns
Returns the serial as a string if it was found, false otherwise.
Serverside examples
This example creates a command with which player can check their own serial.
function checkMySerial( thePlayer, command ) local theSerial = getPlayerSerial( thePlayer ) if theSerial then outputChatBox( "Your serial is: " .. theSerial, thePlayer ) else outputChatBox( "Sorry, you have no serial. =(", thePlayer ) end end addCommandHandler( "myserial", checkMySerial )
This example adds a command to ban a player's serial.
local function banSerialCommand ( source, command, playerName, reason ) if playerName then local player, serial = getPlayerFromName ( playerName ), getPlayerSerial ( playerName ) if player then addBan ( serial, source, reason ) end end end addCommandHandler ( "banplayerserial", banSerialCommand )
This example only allows clients with a certain serial to log in into an account.
local allowedAccountSerials = { -- List of allowed serials to log in into an account. Format: -- [ Account name ] = { Allowed serial array } [ "3ash8" ] = { "9C9F3B55D9D7BB7135FF274D3BF444E4" }, [ "test5" ] = { "1D6F76CF8D7193792D13789849498452" }, } addEventHandler("onPlayerLogin", root, function(_, account) -- Get the player serial and the allowed serial list for that account -- (If no serial is allowed for the account, do not allow the player to log in as a safety measure) local playerSerial, allowedSerials = getPlayerSerial(source), allowedAccountSerials[getAccountName(account)] or "" -- Check whether the client has an allowed serial or not for i = 1, #allowedSerials do if allowedSerials[i] == playerSerial then -- The serial is allowed. Proceed with the normal log in proccess return end end -- If we reach this point the serial is not allowed. Do not let the player log in cancelEvent(true, "Client serial not allowed to log in into the account") end )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState