GetPlayerSkin: Difference between revisions
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{{Server client function}} | {{Server client function}} | ||
__NOTOC__ | __NOTOC__ | ||
{{ | {{DeprecatedWithAlt|getElementModel|}} | ||
This function returns an integer containing the ID number of the specified player's skin. | This function returns an integer containing the ID number of the specified player's skin. |
Revision as of 14:30, 25 June 2014
This function returns an integer containing the ID number of the specified player's skin.
Syntax
int getPlayerSkin ( player thePlayer )
Required Arguments
- player: The player whose skin ID you want to retrieve.
Returns
Returns an int indicating which skin the player has. See Character Skins.
Example
Click to collapse [-]
ServerExample 1: This example spawns a player and tells him his skin
-- Spawn a player if ( spawnPlayer ( myPlayer, 1000, 1000, 1000, 90, 650 ) ) then -- Tell the player what skin they've spawned with outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( myPlayer ), myPlayer ) end
Example 2: This example adds a "skin" command in console, which tells the player his/her skin.
function checkSkin ( source, commandName ) outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( source ), source ) end addCommandHandler ( "skin", checkSkin )
Click to collapse [-]
ClientThis example adds a "skin" command in console, which tells the player his/her skin.
function checkSkin ( commandName ) outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( getLocalPlayer() ) ) end addCommandHandler ( "skin", checkSkin )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState