GetPlayerSkin: Difference between revisions
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__NOTOC__ | |||
{{Server client function}} | {{Server client function}} | ||
{{Deprecated|getElementModel|}} | |||
This function returns an integer containing the ID number of the specified player's skin. | This function returns an integer containing the ID number of the specified player's skin. | ||
Line 25: | Line 27: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function checkSkin ( source, commandName ) | function checkSkin ( source, commandName ) | ||
outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( source ) | outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( source ), source ) | ||
end | end | ||
addCommandHandler ( "skin", checkSkin ) | addCommandHandler ( "skin", checkSkin ) | ||
Line 34: | Line 36: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function checkSkin ( commandName ) | function checkSkin ( commandName ) | ||
outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( getLocalPlayer() ) | outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( getLocalPlayer() ) ) | ||
end | end | ||
addCommandHandler ( "skin", checkSkin ) | addCommandHandler ( "skin", checkSkin ) |
Latest revision as of 16:18, 13 February 2015
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getElementModel instead. |
This function returns an integer containing the ID number of the specified player's skin.
Syntax
int getPlayerSkin ( player thePlayer )
Required Arguments
- player: The player whose skin ID you want to retrieve.
Returns
Returns an int indicating which skin the player has. See Character Skins.
Example
Click to collapse [-]
ServerExample 1: This example spawns a player and tells him his skin
-- Spawn a player if ( spawnPlayer ( myPlayer, 1000, 1000, 1000, 90, 650 ) ) then -- Tell the player what skin they've spawned with outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( myPlayer ), myPlayer ) end
Example 2: This example adds a "skin" command in console, which tells the player his/her skin.
function checkSkin ( source, commandName ) outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( source ), source ) end addCommandHandler ( "skin", checkSkin )
Click to collapse [-]
ClientThis example adds a "skin" command in console, which tells the player his/her skin.
function checkSkin ( commandName ) outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( getLocalPlayer() ) ) end addCommandHandler ( "skin", checkSkin )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState