GetPlayerTargetCollision: Difference between revisions

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__NOTOC__
{{Client function}}
{{Client function}}
{{Deprecated}}
{{Deprecated|getPedTargetCollision|}}
{{Needs_Checking|This function always returns 0,0,0}}
 
__NOTOC__
This function allows retrieval of where a player's target is blocked.  It will only be blocked if there is an obstacle within a player's target range.
This function allows retrieval of where a player's target is blocked.  It will only be blocked if there is an obstacle within a player's target range.


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==See Also==
==See Also==
{{Player_functions}}
{{Player_functions}}
[[Category:Needs_Example]]

Latest revision as of 16:28, 13 February 2015

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getPedTargetCollision instead.


This function allows retrieval of where a player's target is blocked. It will only be blocked if there is an obstacle within a player's target range.

Syntax

float float float getPlayerTargetCollision ( player targetingPlayer )

Required Arguments

  • targetingPlayer: This is the player whose target collision you wish to retrieve

Returns

Returns three floats, x,y,z, representing the position where the player's target collides, or false if it was unsuccessful.

Example

This page does not have an example.

--add an example here

See Also