GetPlayerTargetCollision: Difference between revisions
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__NOTOC__ | |||
{{Client function}} | {{Client function}} | ||
{{Deprecated | {{Deprecated|getPedTargetCollision|}} | ||
This function allows retrieval of where a player's target is blocked. It will only be blocked if there is an obstacle within a player's target range. | This function allows retrieval of where a player's target is blocked. It will only be blocked if there is an obstacle within a player's target range. | ||
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==See Also== | ==See Also== | ||
{{Player_functions}} | {{Player_functions}} | ||
Latest revision as of 16:28, 13 February 2015
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getPedTargetCollision instead. |
This function allows retrieval of where a player's target is blocked. It will only be blocked if there is an obstacle within a player's target range.
Syntax
float float float getPlayerTargetCollision ( player targetingPlayer )
Required Arguments
- targetingPlayer: This is the player whose target collision you wish to retrieve
Returns
Returns three floats, x,y,z, representing the position where the player's target collides, or false if it was unsuccessful.
Example
This page does not have an example.
--add an example here
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState