GetPlayerTargetCollision: Difference between revisions
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{{ | {{DeprecatedWithAlt|getPedTargetCollision|}} | ||
__NOTOC__ | __NOTOC__ | ||
This function allows retrieval of where a player's target is blocked. It will only be blocked if there is an obstacle within a player's target range. | This function allows retrieval of where a player's target is blocked. It will only be blocked if there is an obstacle within a player's target range. |
Revision as of 21:55, 10 November 2011
This function allows retrieval of where a player's target is blocked. It will only be blocked if there is an obstacle within a player's target range.
Syntax
float float float getPlayerTargetCollision ( player targetingPlayer )
Required Arguments
- targetingPlayer: This is the player whose target collision you wish to retrieve
Returns
Returns three floats, x,y,z, representing the position where the player's target collides, or false if it was unsuccessful.
Example
This page does not have an example.
--add an example here
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState