GetPlayerTargetCollision: Difference between revisions

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{{Needs_Checking|This function always returns 0,0,0}}
{{Needs_Checking|This function always returns 0,0,0}}
__NOTOC__
__NOTOC__
Please use [[getPedTargetCollision]]
This function allows retrieval of where a player's target is blocked.  It will only be blocked if there is an obstacle within a player's target range.
This function allows retrieval of where a player's target is blocked.  It will only be blocked if there is an obstacle within a player's target range.



Revision as of 21:02, 20 April 2011

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does.


Dialog-information.png This article needs checking.

Reason(s): This function always returns 0,0,0


Please use getPedTargetCollision

This function allows retrieval of where a player's target is blocked. It will only be blocked if there is an obstacle within a player's target range.

Syntax

float float float getPlayerTargetCollision ( player targetingPlayer )

Required Arguments

  • targetingPlayer: This is the player whose target collision you wish to retrieve

Returns

Returns three floats, x,y,z, representing the position where the player's target collides, or false if it was unsuccessful.

Example

This page does not have an example.

--add an example here

See Also