GetPlayerTargetCollision
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This article needs checking. | |
Reason(s): This function always returns 0,0,0 |
This function allows retrieval of where a player's target is blocked. It will only be blocked if there is an obstacle within a player's target range.
Syntax
float float float getPlayerTargetCollision ( player targetingPlayer )
Required Arguments
- targetingPlayer: This is the player whose target collision you wish to retrieve
Returns
Returns true three floats, x,y,z, representing the position where the player's target collides.
Example
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See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState