GetPlayerTargetEnd: Difference between revisions
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{{Client function}} | {{Client function}} | ||
__NOTOC__ | __NOTOC__ | ||
{{ | {{DeprecatedWithAlt|getPedTargetEnd|}} | ||
This function allows retrieval of the position where a players target range ends, when he is aiming with a weapon. | This function allows retrieval of the position where a players target range ends, when he is aiming with a weapon. | ||
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==See Also== | ==See Also== | ||
{{Player_functions}} | {{Player_functions}} | ||
Revision as of 18:26, 17 November 2011
This function allows retrieval of the position where a players target range ends, when he is aiming with a weapon.
Syntax
float float float getPlayerTargetEnd ( player targetingPlayer )
Required Arguments
- targetingPlayer: The player who is targeting whose target end you wish to retrieve
Returns
Returns three floats, x,y,z, representing the position where the player's target ends according to his range, or false if it was unsuccessful.
Example
This page does not have an example
--add an example here
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState