GetPlayerTask: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function is used to get the current task | {{Client function}} | ||
{{Deprecated|getPedTask}} | |||
This function is used to get the name of the current task of a certain type for a player. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
string getPlayerTask ( player thePlayer, string priority, int | string getPlayerTask ( player thePlayer, string priority, int taskType, [int index = 0] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer''': The [[player]] whose task you want to retrieve. | *'''thePlayer''': The [[player]] whose task you want to retrieve. | ||
*'''priority''': A string determining which set of tasks you want to retrieve it from. This must be either " | *'''priority''': A string determining which set of tasks you want to retrieve it from. This must be either "primary" or "secondary". | ||
*''' | *'''taskType''': An integer value representing the task type (or slot) you want to get the task from. Types can be: | ||
**'''PRIMARY TASKS''' | **'''PRIMARY TASKS''' | ||
***'''0:''' | ***'''0:''' TASK_PHYSICAL_RESPONSE | ||
***'''1:''' | ***'''1:''' TASK_EVENT_RESPONSE_TEMP | ||
***'''2:''' | ***'''2:''' TASK_EVENT_RESPONSE_NONTEMP | ||
***'''3:''' | ***'''3:''' TASK_PRIMARY | ||
***'''4:''' | ***'''4:''' TASK_DEFAULT | ||
**'''SECONDARY TASKS''' | **'''SECONDARY TASKS''' | ||
***'''0:''' TASK_SECONDARY_ATTACK | ***'''0:''' TASK_SECONDARY_ATTACK | ||
Line 26: | Line 29: | ||
===Optional Arguments=== | ===Optional Arguments=== | ||
*'''index''': An integer value representing how many sub | *'''index''': An integer value representing how many sub tasks to go through. -1 to get the simplest task, 0 to get the most complex task. | ||
===Returns=== | ===Returns=== | ||
Returns a string | Returns a string containing the name of a task. See [[list of player tasks]] for valid strings. Returns ''false'' if invalid arguments are specified or if there is no task of the type or index specified. | ||
==Example== | ==Example== | ||
This example prints the name of a | <section name="Client" class="client" show="true"> | ||
This example prints the name of a player's task to the chat when they use the "task" command in the console. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function myTask ( commandName, priority, taskType ) | |||
function | task = getPlayerTask ( source, priority, tonumber(taskType) ) | ||
taskName = "none" | |||
if ( task ) then | |||
taskName = task | |||
end | |||
outputChatBox ( getPlayerName( source ) .. "'s " .. priority .. "(" .. taskType .. ") task is: " .. taskName ) | |||
end | end | ||
addCommandHandler ( "task", myTask ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Latest revision as of 11:06, 26 June 2014
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getPedTask instead. |
This function is used to get the name of the current task of a certain type for a player.
Syntax
string getPlayerTask ( player thePlayer, string priority, int taskType, [int index = 0] )
Required Arguments
- thePlayer: The player whose task you want to retrieve.
- priority: A string determining which set of tasks you want to retrieve it from. This must be either "primary" or "secondary".
- taskType: An integer value representing the task type (or slot) you want to get the task from. Types can be:
- PRIMARY TASKS
- 0: TASK_PHYSICAL_RESPONSE
- 1: TASK_EVENT_RESPONSE_TEMP
- 2: TASK_EVENT_RESPONSE_NONTEMP
- 3: TASK_PRIMARY
- 4: TASK_DEFAULT
- SECONDARY TASKS
- 0: TASK_SECONDARY_ATTACK
- 1: TASK_SECONDARY_DUCK
- 2: TASK_SECONDARY_SAY
- 3: TASK_SECONDARY_FACIAL_COMPLEX
- 4: TASK_SECONDARY_PARTIAL_ANIM
- 5: TASK_SECONDARY_IK
- PRIMARY TASKS
Optional Arguments
- index: An integer value representing how many sub tasks to go through. -1 to get the simplest task, 0 to get the most complex task.
Returns
Returns a string containing the name of a task. See list of player tasks for valid strings. Returns false if invalid arguments are specified or if there is no task of the type or index specified.
Example
Click to collapse [-]
ClientThis example prints the name of a player's task to the chat when they use the "task" command in the console.
function myTask ( commandName, priority, taskType ) task = getPlayerTask ( source, priority, tonumber(taskType) ) taskName = "none" if ( task ) then taskName = task end outputChatBox ( getPlayerName( source ) .. "'s " .. priority .. "(" .. taskType .. ") task is: " .. taskName ) end addCommandHandler ( "task", myTask )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState