GetPlayerTask
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This function is used to get the current task-name of a certain type for a player.
Syntax
string getPlayerTask ( player thePlayer, string priority, int type, [int index = 0] )
Required Arguments
- thePlayer: The player whose task you want to retrieve.
- priority: A string determining which set of tasks you want to retrieve it from. This must be either "priority" or "secondary".
- type: An integer value representing the task-type (or slot) you want to get the task from. Types can be:
- PRIMARY TASKS
- 0: TASK_PRIORITY_PHYSICAL_RESPONSE
- 1: TASK_PRIORITY_EVENT_RESPONSE_TEMP
- 2: TASK_PRIORITY_EVENT_RESPONSE_NONTEMP
- 3: TASK_PRIORITY_PRIMARY
- 4: TASK_PRIORITY_DEFAULT
- SECONDARY TASKS
- 0: TASK_SECONDARY_ATTACK
- 1: TASK_SECONDARY_DUCK
- 2: TASK_SECONDARY_SAY
- 3: TASK_SECONDARY_FACIAL_COMPLEX
- 4: TASK_SECONDARY_PARTIAL_ANIM
- 5: TASK_SECONDARY_IK
- PRIMARY TASKS
Optional Arguments
- index: An integer value representing how many sub-tasks to go through. -1 to get the simplest task, 0 to get the most complex task.
Returns
Returns a string representing the name of the player's task of that type.
Example
This example prints the name of a players task to the chat, when they use the "task" command
addCommandHandler ( "task", "task" ) function task ( source, key, priority, type ) task = getPlayerTask ( source, priority, type ) taskName = "none" if ( task ) then taskName = task end outputChatBox ( getClientName ( source ) .. "'s " .. priority .. "(" .. type .. ") task is: " .. taskName ) end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState