GetPlayerTotalAmmo: Difference between revisions
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{{Needs_Checking|Should return ''false'' instead of 0 if player's invalid, for consistency}} | {{Needs_Checking|Should return ''false'' instead of 0 if player's invalid, for consistency}} | ||
__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | |||
This function returns an integer that contains the total ammo in a specified [[player]]'s weapon. See [[weapon|Weapon Info]] | This function returns an integer that contains the total ammo in a specified [[player]]'s weapon. See [[weapon|Weapon Info]] | ||
==Syntax== | ==Syntax== | ||
<section name="Server" class="server"> | |||
<syntaxhighlight lang="lua"> | |||
int getPlayerTotalAmmo ( player thePlayer ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''thePlayer''': The [[player]] whose ammo you want to check. | |||
===Returns=== | |||
Returns an [[int]] containing the total amount of ammo for the player's current weapon. | |||
</section> | |||
<section name="Client" class="client"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
int getPlayerTotalAmmo ( player thePlayer, [ int weaponSlot = current ] ) | int getPlayerTotalAmmo ( player thePlayer, [ int weaponSlot = current ] ) | ||
Line 13: | Line 26: | ||
===Optional Arguments=== | ===Optional Arguments=== | ||
*'''weaponSlot''': an integer representing the weapon slot (set to the players current slot if not given) | *'''weaponSlot''': an integer representing the weapon slot (set to the players current slot if not given) | ||
===Returns=== | ===Returns=== | ||
Returns an [[int]] containing the total amount of ammo for the specified player's weapon, or 0 if the player specified is invalid. | Returns an [[int]] containing the total amount of ammo for the specified player's weapon, or 0 if the player specified is invalid.</section> | ||
==Example== | ==Example== |
Revision as of 16:35, 3 August 2007
This article needs checking. | |
Reason(s): Should return false instead of 0 if player's invalid, for consistency |
This function returns an integer that contains the total ammo in a specified player's weapon. See Weapon Info
Syntax
Click to expand [+]
ServerClick to expand [+]
ClientExample
This example outputs the total amount of ammo a player called Someguy has for his weapon.
-- Find the player called 'Someguy' myPlayer = findPlayer ( "Someguy" ) -- If a player called 'Someguy' was found then if ( myPlayer ~= false ) -- Retrieve the total amount of ammo for that player, and store it in a variable called 'ammo' ammo = getPlayerTotalAmmo ( myPlayer ) -- Tell all the players how much ammo 'Someguy' has outputChatBox ( "Someguy's current total ammo: ", ammo, "." ) end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState