GetPlayerWantedLevel: Difference between revisions
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int getPlayerWantedLevel ( player thePlayer ) | int getPlayerWantedLevel ( player thePlayer ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[player]]:getWantedLevel|wantedLevel|setPlayerWantedLevel}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' The player whose wanted level you wish to get | *'''thePlayer:''' The player whose wanted level you wish to get | ||
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
int getPlayerWantedLevel ( ) | int getPlayerWantedLevel ( ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[Player]].getWantedLevel||setPlayerWantedLevel}} | |||
</section> | </section> | ||
Latest revision as of 04:15, 29 December 2014
This function gets a player's current wanted level. The wanted level is indicated by the amount of stars a player has on the GTA HUD.
Syntax
Click to collapse [-]
Serverint getPlayerWantedLevel ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getWantedLevel(...)
- Variable: .wantedLevel
- Counterpart: setPlayerWantedLevel
Required Arguments
- thePlayer: The player whose wanted level you wish to get
Click to collapse [-]
Clientint getPlayerWantedLevel ( )
OOP Syntax Help! I don't understand this!
- Method: Player.getWantedLevel(...)
- Counterpart: setPlayerWantedLevel
Returns
Returns an int from 0 to 6 representing the player's wanted level, false if the player does not exist.
Example
Click to collapse [-]
Example 1: ServerThis example finds which players in the server have a wanted level:
local players = getElementsByType ( "player" ) -- get a table of all the players in the server for theKey,thePlayer in ipairs(players) do -- use a generic for loop to step through each player local level = getPlayerWantedLevel ( thePlayer ) -- get the wanted level of the player if ( level > 0 ) then -- if the player has any stars, announce it in the chat: outputChatBox ( getPlayerName ( thePlayer ) .. " has a wanted level of " .. level .. " stars!" ) end end
Click to collapse [-]
Example 2: ClientThis script output your wanted level when you type /wanted.
function outputWantedLevel () local wantedLvl = getPlayerWantedLevel ( ) if wantedLvl == 0 then outputChatBox ( "You clean", 0, 255, 0) else outputChatBox ( "You have "..wantedLvl.." wanted stars!", 255, 0, 0) end end addCommandHandler ( "wanted", outputWantedLevel )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState