GetPlayerWantedLevel: Difference between revisions
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m (GetWantedLevel moved to GetPlayerWantedLevel) |
m (fix oop syntax) |
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__NOTOC__ | __NOTOC__ | ||
This function gets a player's current wanted level. The wanted level is indicated by the amount of stars a player has on the HUD. | {{Server client function}} | ||
This function gets a player's current wanted level. The wanted level is indicated by the amount of stars a player has on the GTA HUD. | |||
==Syntax== | ==Syntax== | ||
<section name="Server" class="server" show="true"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
int getPlayerWantedLevel ( player thePlayer ) | int getPlayerWantedLevel ( player thePlayer ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[player]]:getWantedLevel|wantedLevel|setPlayerWantedLevel}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' The player whose wanted level you wish to get | *'''thePlayer:''' The player whose wanted level you wish to get | ||
</section> | |||
<section name="Client" class="client" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
int getPlayerWantedLevel ( ) | |||
</syntaxhighlight> | |||
{{OOP||[[Player]].getWantedLevel||setPlayerWantedLevel}} | |||
</section> | |||
===Returns=== | ===Returns=== | ||
Line 14: | Line 23: | ||
==Example== | ==Example== | ||
<section name="Example 1: Server" class="server" show="true"> | |||
This example finds which players in the server have a wanted level: | This example finds which players in the server have a wanted level: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local players = getElementsByType ( "player" ) -- get a table of all the players in the server | local players = getElementsByType ( "player" ) -- get a table of all the players in the server | ||
for theKey,thePlayer in players do -- use a generic for loop to step through each player | for theKey,thePlayer in ipairs(players) do -- use a generic for loop to step through each player | ||
local level = getPlayerWantedLevel ( thePlayer ) -- get the wanted level of the player | local level = getPlayerWantedLevel ( thePlayer ) -- get the wanted level of the player | ||
if ( level > 0 ) then -- if the player has any stars, announce it in the chat: | if ( level > 0 ) then -- if the player has any stars, announce it in the chat: | ||
outputChatBox ( | outputChatBox ( getPlayerName ( thePlayer ) .. " has a wanted level of " .. level .. " stars!" ) | ||
end | end | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
<section name="Example 2: Client" class="client" show="true"> | |||
This script output your wanted level when you type /wanted. | |||
<syntaxhighlight lang="lua"> | |||
function outputWantedLevel () | |||
local wantedLvl = getPlayerWantedLevel ( ) | |||
if wantedLvl == 0 then | |||
outputChatBox ( "You clean", 0, 255, 0) | |||
else | |||
outputChatBox ( "You have "..wantedLvl.." wanted stars!", 255, 0, 0) | |||
end | |||
end | |||
addCommandHandler ( "wanted", outputWantedLevel ) | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Latest revision as of 04:15, 29 December 2014
This function gets a player's current wanted level. The wanted level is indicated by the amount of stars a player has on the GTA HUD.
Syntax
Click to collapse [-]
Serverint getPlayerWantedLevel ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getWantedLevel(...)
- Variable: .wantedLevel
- Counterpart: setPlayerWantedLevel
Required Arguments
- thePlayer: The player whose wanted level you wish to get
Click to collapse [-]
Clientint getPlayerWantedLevel ( )
OOP Syntax Help! I don't understand this!
- Method: Player.getWantedLevel(...)
- Counterpart: setPlayerWantedLevel
Returns
Returns an int from 0 to 6 representing the player's wanted level, false if the player does not exist.
Example
Click to collapse [-]
Example 1: ServerThis example finds which players in the server have a wanted level:
local players = getElementsByType ( "player" ) -- get a table of all the players in the server for theKey,thePlayer in ipairs(players) do -- use a generic for loop to step through each player local level = getPlayerWantedLevel ( thePlayer ) -- get the wanted level of the player if ( level > 0 ) then -- if the player has any stars, announce it in the chat: outputChatBox ( getPlayerName ( thePlayer ) .. " has a wanted level of " .. level .. " stars!" ) end end
Click to collapse [-]
Example 2: ClientThis script output your wanted level when you type /wanted.
function outputWantedLevel () local wantedLvl = getPlayerWantedLevel ( ) if wantedLvl == 0 then outputChatBox ( "You clean", 0, 255, 0) else outputChatBox ( "You have "..wantedLvl.." wanted stars!", 255, 0, 0) end end addCommandHandler ( "wanted", outputWantedLevel )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState