GetPlayerWantedLevel: Difference between revisions
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local level = getPlayerWantedLevel ( thePlayer ) -- get the wanted level of the player | local level = getPlayerWantedLevel ( thePlayer ) -- get the wanted level of the player | ||
if ( level > 0 ) then -- if the player has any stars, announce it in the chat: | if ( level > 0 ) then -- if the player has any stars, announce it in the chat: | ||
outputChatBox ( | outputChatBox ( getPlayerName ( thePlayer ) .. " has a wanted level of " .. level .. " stars!" ) | ||
end | end | ||
end | end |
Revision as of 12:22, 27 August 2009
This function gets a player's current wanted level. The wanted level is indicated by the amount of stars a player has on the GTA HUD.
Syntax
int getPlayerWantedLevel ( player thePlayer )
Required Arguments
- thePlayer: The player whose wanted level you wish to get
Returns
Returns an int from 0 to 6 representing the player's wanted level, false if the player does not exist.
Example
This example finds which players in the server have a wanted level:
local players = getElementsByType ( "player" ) -- get a table of all the players in the server for theKey,thePlayer in ipairs(players) do -- use a generic for loop to step through each player local level = getPlayerWantedLevel ( thePlayer ) -- get the wanted level of the player if ( level > 0 ) then -- if the player has any stars, announce it in the chat: outputChatBox ( getPlayerName ( thePlayer ) .. " has a wanted level of " .. level .. " stars!" ) end end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState