GetPlayerWeapon: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function tells you which weapon type is in a player's weapon slot. See | This function tells you which weapon type is in a player's weapon slot. See [[weapon|Weapon Info]] | ||
==Syntax== | ==Syntax== |
Revision as of 18:25, 13 December 2006
This function tells you which weapon type is in a player's weapon slot. See Weapon Info
Syntax
int getPlayerWeapon ( player thePlayer, [ int weaponSlot = current ] )
Required Arguments
- thePlayer: the player you want to get the weapon type from.
Optional Arguments
- weaponSlot: an integer representing the weapon slot (set to the players current slot if not given)
Returns
Returns an int indicating the type of the weapon the player has in the specified slot.
Example
This example will display a player's current weapon type. In this case, it is hard coded to use the player called someguy.
-- Find a player called someguy and find his current weapon id. weaponType = getPlayerWeapon ( findPlayer ( "someguy" ) ) -- If a weapon type was returned then if ( weaponType ) then outputChatBox ( "Someguy's current Weapon-type: " .. weaponType .. "." ) -- Display the weapon type in the chat box end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState