GetPlayerWeapon: Difference between revisions
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===Optional Arguments=== | ===Optional Arguments=== | ||
*'''weaponSlot''': an integer representing the weapon slot (set to the players current slot if not given) | *'''weaponSlot''': an integer representing the weapon slot (set to the players current slot if not given). | ||
===Returns=== | ===Returns=== | ||
Returns an [[int]] indicating the type of the weapon the player has in the specified slot. | Returns an [[int]] indicating the type of the weapon the player has in the specified slot. | ||
It should be noted that if a player runs out of ammo for a weapon, it will still return the ID of that weapon in the slot (even if it appears as if the player does not have a weapon at all), though [[getPlayerTotalAmmo]] will return '''0'''. | |||
==Example== | ==Example== |
Revision as of 16:35, 16 December 2006
This function tells you which weapon type is in a player's weapon slot. See Weapon Info
Syntax
int getPlayerWeapon ( player thePlayer, [ int weaponSlot = current ] )
Required Arguments
- thePlayer: the player you want to get the weapon type from.
Optional Arguments
- weaponSlot: an integer representing the weapon slot (set to the players current slot if not given).
Returns
Returns an int indicating the type of the weapon the player has in the specified slot.
It should be noted that if a player runs out of ammo for a weapon, it will still return the ID of that weapon in the slot (even if it appears as if the player does not have a weapon at all), though getPlayerTotalAmmo will return 0.
Example
This example will display a player's current weapon type. In this case, it is hard coded to use the player called someguy.
-- Find a player called someguy and find his current weapon id. weaponType = getPlayerWeapon ( findPlayer ( "someguy" ) ) -- If a weapon type was returned then if ( weaponType ) then outputChatBox ( "Someguy's current Weapon-type: " .. weaponType .. "." ) -- Display the weapon type in the chat box end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState