GetRandomPlayer: Difference between revisions

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__NOTOC__
__NOTOC__
This function returns a random [[player]] object. It is useful for assigning objectives to random players in a Manhunt mode, for example.
This function returns a random [[player]]. It is useful for assigning objectives to random players in a Manhunt mode, for example.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">player getRandomPlayer ()</syntaxhighlight>
<syntaxhighlight lang="lua">player getRandomPlayer ( )</syntaxhighlight>


===Required Arguments===
===Required Arguments===
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==Example==
==Example==
<syntaxhighlight lang="lua">player = getRandomPlayer ( )
This code outputs a random's player name.
outputChatBox ( getPlayerName ( player ).."is now the fugitive!" )</syntaxhighlight>
<syntaxhighlight lang="lua">
randomPlayer = getRandomPlayer ( )
outputChatBox ( getClientName ( randomPlayer ).." is now the fugitive!" )
</syntaxhighlight>


==See Also==
==See Also==
{{Player functions}}
{{Player functions}}

Revision as of 14:45, 25 April 2007

This function returns a random player. It is useful for assigning objectives to random players in a Manhunt mode, for example.

Syntax

player getRandomPlayer ( )

Required Arguments

This function has no arguments.

Example

This code outputs a random's player name.

randomPlayer = getRandomPlayer ( )
outputChatBox ( getClientName ( randomPlayer ).." is now the fugitive!" )

See Also