GetRandomPlayer: Difference between revisions

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__NOTOC__
__NOTOC__
==Description==
This function returns a random [[player]] object. It is useful for assigning objectives to random players in a Manhunt mode, for example.
This function returns a random [[player]] object. It is useful for assigning objectives to random players in a Manhunt mode, for example.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">player GetRandomPlayer ()</syntaxhighlight>
<syntaxhighlight lang="lua">player getRandomPlayer ()</syntaxhighlight>


===Required Arguments===
===Required Arguments===
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==Example==
==Example==
<syntaxhighlight lang="lua">player = GetRandomPlayer ( )
<syntaxhighlight lang="lua">player = getRandomPlayer ( )
outputChatBox ( GetPlayerName ( player ) , " is now the fugitive!" )</syntaxhighlight>
outputChatBox ( getPlayerName ( player ).."is now the fugitive!" )</syntaxhighlight>


==See Also==
==See Also==
{{Player functions}}
{{Player functions}}

Revision as of 21:41, 13 August 2006

This function returns a random player object. It is useful for assigning objectives to random players in a Manhunt mode, for example.

Syntax

player getRandomPlayer ()

Required Arguments

This function has no arguments.

Example

player = getRandomPlayer ( )
outputChatBox ( getPlayerName ( player ).."is now the fugitive!" )

See Also