GetRandomPlayer: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function returns a random [[player]] | This function returns a random [[player]]. It is useful for assigning objectives to random players in a Manhunt mode, for example. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">player getRandomPlayer ()</syntaxhighlight> | <syntaxhighlight lang="lua">player getRandomPlayer ( )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | This code outputs a random's player name. | ||
outputChatBox ( | <syntaxhighlight lang="lua"> | ||
randomPlayer = getRandomPlayer ( ) | |||
outputChatBox ( getClientName ( randomPlayer ).." is now the fugitive!" ) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 14:45, 25 April 2007
This function returns a random player. It is useful for assigning objectives to random players in a Manhunt mode, for example.
Syntax
player getRandomPlayer ( )
Required Arguments
This function has no arguments.
Example
This code outputs a random's player name.
randomPlayer = getRandomPlayer ( ) outputChatBox ( getClientName ( randomPlayer ).." is now the fugitive!" )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState