GivePlayerMoney: Difference between revisions
Jump to navigation
Jump to search
m (fixed grammar) |
mNo edit summary |
||
Line 2: | Line 2: | ||
{{Server client function}} | {{Server client function}} | ||
This function adds money to a [[player]]'s current money amount. To set absolute values, [[setPlayerMoney]] can be used.<br> | This function adds money to a [[player]]'s current money amount. To set absolute values, [[setPlayerMoney]] can be used.<br> | ||
{{Note|Using this function client side (not recommended) will not change a players money server side.}} | |||
==Syntax== | ==Syntax== |
Revision as of 20:22, 23 January 2012
This function adds money to a player's current money amount. To set absolute values, setPlayerMoney can be used.
Syntax
Click to collapse [-]
Serverbool givePlayerMoney ( player thePlayer, int amount )
Required Arguments
- thePlayer: the player you are giving the money to.
- amount: a positive integer number specifying the amount of money to give to the player.
Click to collapse [-]
Clientbool givePlayerMoney ( int amount )
Required Arguments
- amount: a positive integer number specifying the amount of money to give to the player.
Returns
Returns true if the money was added, or false if invalid parameters were passed.
Example
Click to collapse [-]
Example 1 - Client and ServerThis example gives a player money when using "givecash" command.
function consoleGiveCash ( thePlayer, command, amount ) --when the givecash command is called givePlayerMoney ( thePlayer, amount ) --give the player money according to the amount end addCommandHandler ( "givecash", consoleGiveCash ) --add a handler function for the command "givecash"
Click to collapse [-]
Example 2 - ServerThis example gives a player one thousand dollars, as a reward for killing another player.
function rewardOnWasted ( ammo, killer, killerweapon, bodypart ) --if there is a killer, and that killer is not the same person as whoever died if ( killer ) and ( killer ~= source ) then givePlayerMoney ( killer, 1000 ) --reward the killer with 1000 cash. end end addEventHandler ( "onPlayerWasted", getRootElement(), rewardOnWasted ) --attach the rewardOnWasted function to the relevant event.
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState