GivePlayerMoney: Difference between revisions
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<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua">bool givePlayerMoney ( player thePlayer, int amount )</syntaxhighlight> | <syntaxhighlight lang="lua">bool givePlayerMoney ( player thePlayer, int amount )</syntaxhighlight> | ||
{{OOP||[[player]]:giveMoney|money|}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' the [[player]] you are giving the money to. | *'''thePlayer:''' the [[player]] you are giving the money to. |
Revision as of 04:11, 15 July 2014
This function adds money to a player's current money amount. To set absolute values, setPlayerMoney can be used.
Syntax
Click to collapse [-]
Serverbool givePlayerMoney ( player thePlayer, int amount )
OOP Syntax Help! I don't understand this!
- Method: player:giveMoney(...)
- Variable: .money
Required Arguments
- thePlayer: the player you are giving the money to.
- amount: a positive integer number specifying the amount of money to give to the player.
Click to collapse [-]
Clientbool givePlayerMoney ( int amount )
Required Arguments
- amount: a positive integer number specifying the amount of money to give to the player.
Returns
Returns true if the money was added, or false if invalid parameters were passed.
Example
Click to collapse [-]
Example 1 - Client and ServerThis example gives a player money when using "givecash" command.
function consoleGiveCash ( thePlayer, command, amount ) --when the givecash command is called givePlayerMoney ( thePlayer, amount ) --give the player money according to the amount end addCommandHandler ( "givecash", consoleGiveCash ) --add a handler function for the command "givecash"
Click to collapse [-]
Example 2 - ServerThis example gives a player one thousand dollars, as a reward for killing another player.
function rewardOnWasted ( ammo, killer, killerweapon, bodypart ) --if there is a killer, and that killer is not the same person as whoever died if ( killer ) and ( killer ~= source ) then givePlayerMoney ( killer, 1000 ) --reward the killer with 1000 cash. end end addEventHandler ( "onPlayerWasted", getRootElement(), rewardOnWasted ) --attach the rewardOnWasted function to the relevant event.
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState