GivePlayerMoney: Difference between revisions
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'''Example 2:''' This example gives a player $1000 money as a reward for killing another player. | '''Example 2:''' This example gives a player $1000 money as a reward for killing another player. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function rewardOnWasted ( ammo, killer, killerweapon, bodypart ) | ||
--if there is a killer, and that killer is not the same person as whoever died | --if there is a killer, and that killer is not the same person as whoever died | ||
if ( killer ) and ( killer ~= source ) then | if ( killer ) and ( killer ~= source ) then | ||
Line 29: | Line 29: | ||
end | end | ||
end | end | ||
addEventHandler ( "onPlayerWasted", getRootElement(), rewardOnWasted ) --attach the rewardOnWasted function to the relevant event. | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Player functions}}</syntaxhighlight> | {{Player functions}}</syntaxhighlight> |
Revision as of 15:12, 29 July 2007
This function adds money to a player's current money amount. To set absolute values, setPlayerMoney can be used.
Syntax
bool givePlayerMoney ( player thePlayer, int amount )
Required Arguments
- thePlayer: the player to whom you are giving the money.
- amount: a positive integer number specifying the amount of money to give to the player.
Returns
Returns true if the money was added, or false if invalid parameters were passed.
Example
Example 1: This example gives a player money when he types "givecash" in console.
function consoleGiveCash ( thePlayer, command, amount ) --when the givecash command is called givePlayerMoney ( thePlayer, amount ) --give the player money according to the amount end addCommandHandler ( "givecash", consoleGiveCash ) --add a handler function for the command "givecash"
Example 2: This example gives a player $1000 money as a reward for killing another player.
function rewardOnWasted ( ammo, killer, killerweapon, bodypart ) --if there is a killer, and that killer is not the same person as whoever died if ( killer ) and ( killer ~= source ) then givePlayerMoney ( killer, 1000 ) --reward the killer with 1000 cash. end end addEventHandler ( "onPlayerWasted", getRootElement(), rewardOnWasted ) --attach the rewardOnWasted function to the relevant event.
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState
</syntaxhighlight>