GivePlayerMoney: Difference between revisions
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{{Server client function}} | {{Server client function}} | ||
This function adds money to a [[player]]'s current money amount. To set absolute values, [[setPlayerMoney]] can be used. | This function adds money to a [[player]]'s current money amount. To set absolute values, [[setPlayerMoney]] can be used. | ||
'''Note:''' Using this function client side (not recommended) will not change a players money server side. | '''Note:''' Using this function client side (not recommended) will not change a players money server side. | ||
Revision as of 14:03, 15 September 2011
This function adds money to a player's current money amount. To set absolute values, setPlayerMoney can be used.
Note: Using this function client side (not recommended) will not change a players money server side.
Syntax
Click to collapse [-]
Serverbool givePlayerMoney ( player thePlayer, int amount )
Required Arguments
- thePlayer: the player to whom you are giving the money.
- amount: a positive integer number specifying the amount of money to give to the player.
Click to collapse [-]
Clientbool givePlayerMoney ( int amount )
Required Arguments
- amount: a positive integer number specifying the amount of money to give to the player.
Returns
Returns true if the money was added, or false if invalid parameters were passed.
Example
Example 1: This example gives a player money when he types "givecash" in console.
function consoleGiveCash ( thePlayer, command, amount ) --when the givecash command is called givePlayerMoney ( thePlayer, amount ) --give the player money according to the amount end addCommandHandler ( "givecash", consoleGiveCash ) --add a handler function for the command "givecash"
Example 2: This example gives a player $1000 money as a reward for killing another player.
function rewardOnWasted ( ammo, killer, killerweapon, bodypart ) --if there is a killer, and that killer is not the same person as whoever died if ( killer ) and ( killer ~= source ) then givePlayerMoney ( killer, 1000 ) --reward the killer with 1000 cash. end end addEventHandler ( "onPlayerWasted", getRootElement(), rewardOnWasted ) --attach the rewardOnWasted function to the relevant event.
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState