GuiGridListAddRow: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
m (small QOL update)
Line 8: Line 8:


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
int guiGridListAddRow ( element gridList )
</syntaxhighlight>
{{New feature/item|3.0153|1.5.3||
{{New feature/item|3.0153|1.5.3||
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
Line 37: Line 33:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function clientsideResourceStart ()
function clientsideResourceStart ()
        local playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true ) -- Create the grid list
    local playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true ) -- Create the grid list
        local column = guiGridListAddColumn( playerList, "Player", 0.85 ) -- Create a 'players' column in the list
    local column = guiGridListAddColumn( playerList, "Player", 0.85 ) -- Create a 'players' column in the list
        if ( column ) then -- If the column was successfully created
    if ( column ) then -- If the column was successfully created
                for id, playeritem in ipairs(getElementsByType("player")) do  
        for id, playeritem in ipairs(getElementsByType("player")) do  
                --Loop through all the players, adding them to the table
            --Loop through all the players, adding them to the table
                        local row = guiGridListAddRow ( playerList )
            guiGridListAddRow ( playerList, getPlayerName ( playeritem ) )
                        guiGridListSetItemText ( playerList, row, column, getPlayerName ( playeritem ), false, false )
            -- create a row and add the player's name to the first column
                end
         end
         end
    end
end
end
addEventHandler ( "onClientResourceStart", getRootElement(), clientsideResourceStart )
addEventHandler ( "onClientResourceStart", getRootElement(), clientsideResourceStart )

Revision as of 01:40, 21 August 2018

Adds a row to a grid list, and optionally add simple text items with your rows. Use guiGridListSetItemText to add row headers.

Syntax

int guiGridListAddRow ( element gridList [, int/string itemText1, int/string itemText2, ... ] )


OOP Syntax Help! I don't understand this!

Method: GuiGridList:addRow(...)


Required Arguments

  • gridList: The grid list you want to add a row to

Optional Arguments

  • itemText1: The text for the first column item in the row. Either a string or a number can be passed (use numbers for sorting purposes).
  • itemText2: The text for the second column item in the row. Either a string or a number can be passed (use numbers for sorting purposes).
  • ...: Item text for any other columns

Returns

Returns the row id if it has been created, false otherwise.

Example

This example creates a player list on the right side of the screen and fills it with the names of the connected players.

function clientsideResourceStart ()
    local playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true ) -- Create the grid list
    local column = guiGridListAddColumn( playerList, "Player", 0.85 ) -- Create a 'players' column in the list
    if ( column ) then -- If the column was successfully created
        for id, playeritem in ipairs(getElementsByType("player")) do 
            --Loop through all the players, adding them to the table
            guiGridListAddRow ( playerList, getPlayerName ( playeritem ) )
            -- create a row and add the player's name to the first column
        end
    end
end
addEventHandler ( "onClientResourceStart", getRootElement(), clientsideResourceStart )

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows

Input

GUI