GuiGridListAutoSizeColumn: Difference between revisions

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__NOTOC__  
{{Client function}}
__NOTOC__
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This fake function is for use with blah & blah and does blahblahblabhalbhl
This allows you to automatically size a column to display everything in it correctly, with the most minimal width.


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
returnType functionName ( arguments )
bool guiGridListAutoSizeColumn ( element gridList, int columnIndex )
</syntaxhighlight>  
</syntaxhighlight>
{{OOP||[[Element/GUI/Gridlist|GuiGridList]]:autoSizeColumn}}


===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''argumentName:''' description
*'''gridList:''' The [[Element/GUI/Gridlist|grid list]] element where the column is located.
 
*'''columnIndex:''' The ID of the column you want to be auto-sized.
<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''true'' if the column was auto-sized, ''false'' otherwise.
Returns ''true'' if blah, ''false'' otherwise.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example creates a random list of numbers of various lengths. This function is used to adjust the width to display them all.
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function clientsideResourceStart ()
blabhalbalhb --abababa
    local numberList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true ) --Create a gridlist
--This line does this...
    local column = guiGridListAddColumn( numberList, "Column Title", 0.85 ) --Create a column on the gridlist
mooo
    if ( column ) then --If the column was created successfully
</syntaxhighlight>
        local count = 0 -- Set the varible 'count' to the value 0
        while count <= 10 do --Loop through 10 times adding random numbers in rows for the column
            local row = guiGridListAddRow ( numberList )
            guiGridListSetItemText ( numberList, row, column, tostring(math.random(0, 10) ^ 100), false, false )
            count = count + 1
        end
        guiGridListAutoSizeColumn ( numberList, column ) --After the numbers are added in rows, perform auto sizing on the column
    end
end
addEventHandler ( "onClientResourceStart", resourceRoot, clientsideResourceStart )</syntaxhighlight>
 


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{GUI functions}}
{{GUI functions}}
[[Category:Incomplete]]
{{GUI_events}}

Latest revision as of 21:07, 7 November 2018

This allows you to automatically size a column to display everything in it correctly, with the most minimal width.

Syntax

bool guiGridListAutoSizeColumn ( element gridList, int columnIndex )

OOP Syntax Help! I don't understand this!

Method: GuiGridList:autoSizeColumn(...)


Required Arguments

  • gridList: The grid list element where the column is located.
  • columnIndex: The ID of the column you want to be auto-sized.

Returns

Returns true if the column was auto-sized, false otherwise.

Example

This example creates a random list of numbers of various lengths. This function is used to adjust the width to display them all.

function clientsideResourceStart ()
    local numberList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true ) --Create a gridlist
    local column = guiGridListAddColumn( numberList, "Column Title", 0.85 ) --Create a column on the gridlist
    if ( column ) then --If the column was created successfully
        local count = 0 -- Set the varible 'count' to the value 0
        while count <= 10 do --Loop through 10 times adding random numbers in rows for the column
            local row = guiGridListAddRow ( numberList )
            guiGridListSetItemText ( numberList, row, column, tostring(math.random(0, 10) ^ 100), false, false )
            count = count + 1
        end
        guiGridListAutoSizeColumn ( numberList, column ) --After the numbers are added in rows, perform auto sizing on the column
    end
end
addEventHandler ( "onClientResourceStart", resourceRoot, clientsideResourceStart )


See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows

Input

GUI