GuiGridListGetItemText: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
string guiGridListGetItemText ( element | string guiGridListGetItemText ( element gridList, int rowIndex, int columnIndex ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[Element/GUI/Gridlist|GuiGridList]]:getItemText}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''gridList:''' the gridlist containing the item you're interested in | ||
*'''rowIndex:''' row id of the item | *'''rowIndex:''' row id of the item (first is 0) | ||
*'''columnIndex:''' column id of the item | *'''columnIndex:''' column id of the item (first is 0) | ||
===Returns=== | ===Returns=== | ||
Line 17: | Line 18: | ||
==Example== | ==Example== | ||
This example creates a gridlist with entries "Hello" and "World!" and chooses randomly which of these two grid list items it will retrieve. | '''Example 1''': This example creates a gridlist with entries "Hello" and "World!" and chooses randomly which of these two grid list items it will retrieve. | ||
<syntaxhighlight lang="lua">function clientsideResourceStart () | <syntaxhighlight lang="lua">function clientsideResourceStart () | ||
--Create a gridlist | --Create a gridlist | ||
local | local myGridList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true ) | ||
--Create columnA on the gridlist | |||
local columnA = guiGridListAddColumn ( | local columnA = guiGridListAddColumn ( myGridList, "columnA Title", 0.85 ) | ||
--Add 2 rows to the grid list | |||
rowA = guiGridListAddRow ( | rowA = guiGridListAddRow ( myGridList ) | ||
rowB = guiGridListAddRow ( | rowB = guiGridListAddRow ( myGridList ) | ||
--Create the text "Hello" for rowA, columnA | |||
guiGridListSetItemText ( | guiGridListSetItemText ( myGridList, rowA, columnA, "Hello", false, false ) | ||
--Create the text "World!" for rowB, columnA | |||
guiGridListSetItemText ( | guiGridListSetItemText ( myGridList, rowB, columnA, "World!", false, false ) | ||
--Choose randomly which grid list item text to retrieve | --Choose randomly which grid list item text to retrieve | ||
getRandomItem = math.random ( 1, 2 ) | getRandomItem = math.random ( 1, 2 ) | ||
if getRandomItem == 1 then | if getRandomItem == 1 then | ||
randomItemData = guiGridListGetItemText ( | randomItemData = guiGridListGetItemText ( myGridList, rowA, columnA ) | ||
elseif getRandomItem == 2 then | elseif getRandomItem == 2 then | ||
randomItemData = guiGridListGetItemText ( | randomItemData = guiGridListGetItemText ( myGridList, rowB, columnA ) | ||
end | end | ||
--Output the randomly retrieved item text | --Output the randomly retrieved item text | ||
outputChatBox ( "My gridlist item text: "..randomItemData ) | outputChatBox ( "My gridlist item text: "..randomItemData ) | ||
end | end | ||
addEventHandler ( "onClientResourceStart", | addEventHandler ( "onClientResourceStart", resourceRoot, clientsideResourceStart )</syntaxhighlight> | ||
</syntaxhighlight> | |||
This example creates a player list on resource start, clicking on it will output the selected player name to the chatbox. | '''Example 2''': This example creates a player list on resource start, clicking on it will output the selected player name to the chatbox. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function createPlayerList () | function createPlayerList () | ||
Line 60: | Line 55: | ||
guiGridListSetItemText ( playerList, row, column, getPlayerName ( playeritem ), false, false ) | guiGridListSetItemText ( playerList, row, column, getPlayerName ( playeritem ), false, false ) | ||
end | end | ||
addEventHandler ( " | addEventHandler ( "onClientGUIClick", playerList, click ) | ||
end | end | ||
end | end | ||
addEventHandler ( "onClientResourceStart", getRootElement(), createPlayerList ) | addEventHandler ( "onClientResourceStart", getRootElement(), createPlayerList ) | ||
function click ( | function click () | ||
local playerName = guiGridListGetItemText ( playerList, guiGridListGetSelectedItem ( playerList ), 1 ) | |||
outputChatBox(playerName) | |||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{GUI functions}} | {{GUI functions}} | ||
{{GUI_events}} |
Latest revision as of 18:47, 28 October 2021
This function retrieves the text from a specific grid list item.
Syntax
string guiGridListGetItemText ( element gridList, int rowIndex, int columnIndex )
OOP Syntax Help! I don't understand this!
- Method: GuiGridList:getItemText(...)
Required Arguments
- gridList: the gridlist containing the item you're interested in
- rowIndex: row id of the item (first is 0)
- columnIndex: column id of the item (first is 0)
Returns
Returns the text of the item if the arguments are right, false otherwise.
Example
Example 1: This example creates a gridlist with entries "Hello" and "World!" and chooses randomly which of these two grid list items it will retrieve.
function clientsideResourceStart () --Create a gridlist local myGridList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true ) --Create columnA on the gridlist local columnA = guiGridListAddColumn ( myGridList, "columnA Title", 0.85 ) --Add 2 rows to the grid list rowA = guiGridListAddRow ( myGridList ) rowB = guiGridListAddRow ( myGridList ) --Create the text "Hello" for rowA, columnA guiGridListSetItemText ( myGridList, rowA, columnA, "Hello", false, false ) --Create the text "World!" for rowB, columnA guiGridListSetItemText ( myGridList, rowB, columnA, "World!", false, false ) --Choose randomly which grid list item text to retrieve getRandomItem = math.random ( 1, 2 ) if getRandomItem == 1 then randomItemData = guiGridListGetItemText ( myGridList, rowA, columnA ) elseif getRandomItem == 2 then randomItemData = guiGridListGetItemText ( myGridList, rowB, columnA ) end --Output the randomly retrieved item text outputChatBox ( "My gridlist item text: "..randomItemData ) end addEventHandler ( "onClientResourceStart", resourceRoot, clientsideResourceStart )
Example 2: This example creates a player list on resource start, clicking on it will output the selected player name to the chatbox.
function createPlayerList () -- Create the grid list playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true ) -- Create a players column in the list local column = guiGridListAddColumn( playerList, "Player", 0.85 ) if ( column ) then -- If the column has been created, fill it with players for id, playeritem in ipairs(getElementsByType("player")) do local row = guiGridListAddRow ( playerList ) guiGridListSetItemText ( playerList, row, column, getPlayerName ( playeritem ), false, false ) end addEventHandler ( "onClientGUIClick", playerList, click ) end end addEventHandler ( "onClientResourceStart", getRootElement(), createPlayerList ) function click () local playerName = guiGridListGetItemText ( playerList, guiGridListGetSelectedItem ( playerList ), 1 ) outputChatBox(playerName) end
See Also
General functions
- guiBringToFront
- getChatboxLayout
- getChatboxCharacterLimit
- guiCreateFont
- guiBlur
- guiFocus
- guiGetAlpha
- guiGetCursorType
- guiGetEnabled
- guiGetFont
- guiGetInputEnabled
- guiGetInputMode
- guiGetPosition
- guiGetProperties
- guiGetProperty
- guiGetScreenSize
- guiGetSize
- guiGetText
- guiGetVisible
- guiMoveToBack
- guiSetAlpha
- guiSetEnabled
- guiSetFont
- guiSetInputEnabled
- guiSetInputMode
- guiSetPosition
- guiSetProperty
- guiSetSize
- guiSetText
- guiSetVisible
- isChatBoxInputActive
- isConsoleActive
- isDebugViewActive
- isMainMenuActive
- isMTAWindowActive
- isTransferBoxActive
- setChatboxCharacterLimit
- setDebugViewActive
Browsers
Buttons
Checkboxes
Comboboxes
- guiCreateComboBox
- guiComboBoxAddItem
- guiComboBoxClear
- guiComboBoxGetItemCount
- guiComboBoxGetItemText
- guiComboBoxGetSelected
- guiComboBoxIsOpen
- guiComboBoxRemoveItem
- guiComboBoxSetItemText
- guiComboBoxSetOpen
- guiComboBoxSetSelected
Edit Boxes
- guiCreateEdit
- guiEditGetCaretIndex
- guiEditGetMaxLength
- guiEditIsMasked
- guiEditIsReadOnly
- guiEditSetCaretIndex
- guiEditSetMasked
- guiEditSetMaxLength
- guiEditSetReadOnly
Gridlists
- guiCreateGridList
- guiGridListAddColumn
- guiGridListAddRow
- guiGridListAutoSizeColumn
- guiGridListClear
- guiGridListGetColumnCount
- guiGridListGetColumnTitle
- guiGridListGetColumnWidth
- guiGridListGetHorizontalScrollPosition
- guiGridListGetItemColor
- guiGridListGetItemData
- guiGridListGetItemText
- guiGridListGetRowCount
- guiGridListGetSelectedCount
- guiGridListGetSelectedItem
- guiGridListGetSelectedItems
- guiGridListGetSelectionMode
- guiGridListIsSortingEnabled
- guiGridListGetVerticalScrollPosition
- guiGridListInsertRowAfter
- guiGridListRemoveColumn
- guiGridListRemoveRow
- guiGridListSetColumnTitle
- guiGridListSetColumnWidth
- guiGridListSetHorizontalScrollPosition
- guiGridListSetItemColor
- guiGridListSetItemData
- guiGridListSetItemText
- guiGridListSetScrollBars
- guiGridListSetSelectedItem
- guiGridListSetSelectionMode
- guiGridListSetSortingEnabled
- guiGridListSetVerticalScrollPosition
Memos
- guiCreateMemo
- guiMemoGetCaretIndex
- guiMemoGetVerticalScrollPosition
- guiMemoSetVerticalScrollPosition
- guiMemoIsReadOnly
- guiMemoSetCaretIndex
- guiMemoSetReadOnly
Progressbars
Radio Buttons
Scrollbars
Scrollpanes
- guiCreateScrollPane
- guiScrollPaneGetHorizontalScrollPosition
- guiScrollPaneGetVerticalScrollPosition
- guiScrollPaneSetHorizontalScrollPosition
- guiScrollPaneSetScrollBars
- guiScrollPaneSetVerticalScrollPosition
Static Images
Tab Panels
Tabs
Text Labels
- guiCreateLabel
- guiLabelGetColor
- guiLabelGetFontHeight
- guiLabelGetTextExtent
- guiLabelSetColor
- guiLabelSetHorizontalAlign
- guiLabelSetVerticalAlign
Windows
Input
GUI
- onClientGUIAccepted
- onClientGUIBlur
- onClientGUIChanged
- onClientGUIClick
- onClientGUIComboBoxAccepted
- onClientGUIDoubleClick
- onClientGUIFocus
- onClientGUIMouseDown
- onClientGUIMouseUp
- onClientGUIMove
- onClientGUIScroll
- onClientGUISize
- onClientGUITabSwitched
- onClientMouseEnter
- onClientMouseLeave
- onClientMouseMove
- onClientMouseWheel