GuiLabelGetFontHeight

From Multi Theft Auto: Wiki
Revision as of 11:44, 7 August 2019 by Xerox8521 (talk | contribs) (Added OOP Method + Variable Information)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This function returns the height of the font currently used in a GUI text label.

Syntax

float guiLabelGetFontHeight ( element theLabel )

OOP Syntax Help! I don't understand this!

Method: GuiLabel:getFontHeight(...)
Variable: .fontHeight


Required Arguments

  • theLabel: The text label to get the font height from.

Returns

Returns the absolute height of the font currently used in the text label if the function is successful, false otherwise.

Example

This example creates a window, a text label, gets the text extent and font height, and sets the text label size according to these values.

-- create the window (the container for our label)
local myWindow = guiCreateWindow ( 0, 0, 0.5, 0.4, "Information", true )

-- create the label
local myLabel = guiCreateLabel ( 10, 10, 0, 0, "This is my text container", false, myWindow )

-- get the (absolute) text extent and font height, and use these to size the label
guiSetSize ( myLabel, guiLabelGetTextExtent ( myLabel ), guiLabelGetFontHeight ( myLabel ), false )

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows

Input

GUI