IsPlayerChoking: Difference between revisions
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(New page: __NOTOC__ {{Server client function}} This function checks if the specified player is choking (coughing) or not. This happens as a result of smoke weapons - e.g. smoke grenades, fire e...) |
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
This function checks if the specified [[player]] is choking (coughing) or not. This happens as a result of smoke weapons - e | This function checks if the specified [[player]] is choking (coughing) or not. This happens as a result of smoke weapons - i.e. smoke grenades, fire extinguisher and the spray can. | ||
==Syntax== | ==Syntax== | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer''': | *'''thePlayer''': The [[player]] you wish to check | ||
===Returns=== | ===Returns=== |
Revision as of 21:40, 17 November 2007
This function checks if the specified player is choking (coughing) or not. This happens as a result of smoke weapons - i.e. smoke grenades, fire extinguisher and the spray can.
Syntax
bool isPlayerChoking ( player thePlayer )
Required Arguments
- thePlayer: The player you wish to check
Returns
Returns true if the player is choking, false otherwise.
Example
This example checks if a random player is choking or not, and if so displays a message in the chat box.
aPlayer = getRandomPlayer ( ) if ( isPlayerChoking ( aPlayer ) ) then outputChatBox ( getClientName ( aPlayer ) .. " is choking. Keep away from those cigarettes!" ) end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState