IsPlayerDead: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function checks if the specified [[player]] is dead or not. | |||
This function | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool | <syntaxhighlight lang="lua">bool isPlayerDead ( player thePlayer )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
* ''' | * '''thePlayer''': A [[player]] object referencing the specified player | ||
===Returns=== | |||
Returns ''true'' if the player is dead, ''false'' otherwise. | |||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua">player = | This example checks if a random player is dead, and if so displays a message in the chat. | ||
if ( | <syntaxhighlight lang="lua">player = getRandomPlayer ( ) | ||
outputChatBox ( | if ( isPlayerDead ( player ) ) | ||
outputChatBox ( getPlayerName ( player ) , " has bitten the dust." ) | |||
end</syntaxhighlight> | end</syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 10:03, 14 August 2006
This function checks if the specified player is dead or not.
Syntax
bool isPlayerDead ( player thePlayer )
Required Arguments
- thePlayer: A player object referencing the specified player
Returns
Returns true if the player is dead, false otherwise.
Example
This example checks if a random player is dead, and if so displays a message in the chat.
player = getRandomPlayer ( ) if ( isPlayerDead ( player ) ) outputChatBox ( getPlayerName ( player ) , " has bitten the dust." ) end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState