IsPlayerDead: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
{{Deprecated|isPedDead|}} | |||
This function checks if the specified [[player]] is dead or not. | This function checks if the specified [[player]] is dead or not. | ||
Latest revision as of 16:14, 13 February 2015
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use isPedDead instead. |
This function checks if the specified player is dead or not.
Syntax
bool isPlayerDead ( player thePlayer )
Required Arguments
- thePlayer: A player object referencing the specified player
Returns
Returns true if the player is dead, false otherwise.
Example
Click to collapse [-]
ServerThis example allows a player to use the command 'amidead' to see if they are dead or not.
--Check if player is alive or dead and let them know in the chat box function deathCheck ( thePlayer, commandName ) if ( isPlayerDead ( thePlayer ) ) then outputChatBox ( "You're dead... prepare to become a zombie.", thePlayer ) else outputChatBox ( "Count your lucky stars, you're alive.", thePlayer ) end end addCommandHandler ( "amidead", deathCheck )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState