IsPlayerDead: Difference between revisions

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<syntaxhighlight lang="lua">player = getRandomPlayer ( )
<syntaxhighlight lang="lua">player = getRandomPlayer ( )
if ( isPlayerDead ( player ) )
if ( isPlayerDead ( player ) )
   outputChatBox ( getPlayerName ( player ) , " has bitten the dust." )
   outputChatBox ( getPlayerName ( player ) .. " has bitten the dust." )
end</syntaxhighlight>
end</syntaxhighlight>


==See Also==
==See Also==
{{Player functions}}
{{Player functions}}

Revision as of 10:04, 14 August 2006

This function checks if the specified player is dead or not.

Syntax

bool isPlayerDead ( player thePlayer )

Required Arguments

  • thePlayer: A player object referencing the specified player

Returns

Returns true if the player is dead, false otherwise.

Example

This example checks if a random player is dead, and if so displays a message in the chat.

player = getRandomPlayer ( )
if ( isPlayerDead ( player ) )
  outputChatBox ( getPlayerName ( player ) .. " has bitten the dust." )
end

See Also