IsPlayerDead: Difference between revisions

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==Example==
==Example==
This example checks if a random player is dead, and if so displays a message in the chat.
This example allows a player to use the command 'amidead' to see if they are dead or not.
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
player = getRandomPlayer ( )
--Check if player is alive or dead and let them know in the chat box
if ( isPlayerDead ( player ) ) then
function deathCheck ( player, commandName )
outputChatBox ( getClientName ( player ) .. " has bitten the dust." )
    -- This if statement is true if the player is dead
    if ( isPlayerDead ( player ) ) then
        outputChatBox ( "You're dead... prepare to become a zombie." )
    else
        outputChatBox ( "Count your lucky stars, you're alive." )
    end
end
end
addCommandHandler ( "amidead", deathCheck )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Player functions}}
{{Player functions}}

Revision as of 06:55, 11 October 2007

This function checks if the specified player is dead or not.

Syntax

bool isPlayerDead ( player thePlayer )

Required Arguments

  • thePlayer: A player object referencing the specified player

Returns

Returns true if the player is dead, false otherwise.

Example

This example allows a player to use the command 'amidead' to see if they are dead or not.

Click to collapse [-]
Server
--Check if player is alive or dead and let them know in the chat box
function deathCheck ( player, commandName )
    -- This if statement is true if the player is dead
    if ( isPlayerDead ( player ) ) then
         outputChatBox ( "You're dead... prepare to become a zombie." )
    else
         outputChatBox ( "Count your lucky stars, you're alive." )
    end
end
addCommandHandler ( "amidead", deathCheck )

See Also