IsPlayerDead: Difference between revisions
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m (Fixed example highlighting, improved example) |
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
--Check if player is alive or dead and let them know in the chat box | --Check if player is alive or dead and let them know in the chat box | ||
function deathCheck ( | function deathCheck ( thePlayer, commandName ) | ||
if ( isPlayerDead ( thePlayer ) ) then | |||
if ( isPlayerDead ( | outputChatBox ( "You're dead... prepare to become a zombie.", thePlayer ) | ||
outputChatBox ( "You're dead... prepare to become a zombie." ) | |||
else | else | ||
outputChatBox ( "Count your lucky stars, you're alive." ) | outputChatBox ( "Count your lucky stars, you're alive.", thePlayer ) | ||
end | end | ||
end | end |
Revision as of 11:59, 11 October 2007
This function checks if the specified player is dead or not.
Syntax
bool isPlayerDead ( player thePlayer )
Required Arguments
- thePlayer: A player object referencing the specified player
Returns
Returns true if the player is dead, false otherwise.
Example
This example allows a player to use the command 'amidead' to see if they are dead or not.
Click to collapse [-]
Server--Check if player is alive or dead and let them know in the chat box function deathCheck ( thePlayer, commandName ) if ( isPlayerDead ( thePlayer ) ) then outputChatBox ( "You're dead... prepare to become a zombie.", thePlayer ) else outputChatBox ( "Count your lucky stars, you're alive.", thePlayer ) end end addCommandHandler ( "amidead", deathCheck )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState