IsPlayerDead: Difference between revisions

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==Example==
==Example==
This example checks if a random player is dead, and if so displays a message in the chat.
This example checks if a random player is dead, and if so displays a message in the chat.
<syntaxhighlight lang="lua">player = getRandomPlayer ( )
<syntaxhighlight lang="lua">
if ( isPlayerDead ( player ) )
player = getRandomPlayer ( )
  outputChatBox ( getPlayerName ( player ) .. " has bitten the dust." )
if ( isPlayerDead ( player ) ) then
end</syntaxhighlight>
outputChatBox ( getClientName ( player ) .. " has bitten the dust." )
end
</syntaxhighlight>


==See Also==
==See Also==
{{Player functions}}
{{Player functions}}

Revision as of 18:29, 30 July 2007

This function checks if the specified player is dead or not.

Syntax

bool isPlayerDead ( player thePlayer )

Required Arguments

  • thePlayer: A player object referencing the specified player

Returns

Returns true if the player is dead, false otherwise.

Example

This example checks if a random player is dead, and if so displays a message in the chat.

player = getRandomPlayer ( )
if ( isPlayerDead ( player ) ) then
	outputChatBox ( getClientName ( player ) .. " has bitten the dust." )
end

See Also