IsPlayerDucked: Difference between revisions
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==Example== | ==Example== | ||
This example checks if a random player is ducked or not, and if so displays a message in the chat box. | This example checks if a random player is ducked or not, and if so displays a message in the chat box. | ||
<syntaxhighlight lang="lua">aPlayer = getRandomPlayer ( ) | <syntaxhighlight lang="lua"> | ||
if ( isPlayerDucked ( aPlayer ) ) | aPlayer = getRandomPlayer ( ) | ||
if ( isPlayerDucked ( aPlayer ) ) then | |||
end</syntaxhighlight> | outputChatBox ( getClientName ( aPlayer ) .. " is currently crouching." ) | ||
end | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 18:32, 30 July 2007
This function checks if the specified player is ducked (crouched) or not.
Syntax
bool isPlayerDucked ( player thePlayer )
Required Arguments
- thePlayer: A player object referencing the specified player
Returns
Returns true if the player is ducked, false otherwise.
Example
This example checks if a random player is ducked or not, and if so displays a message in the chat box.
aPlayer = getRandomPlayer ( ) if ( isPlayerDucked ( aPlayer ) ) then outputChatBox ( getClientName ( aPlayer ) .. " is currently crouching." ) end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState