IsPlayerHudComponentVisible: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | |||
This function can be used to check whether an hud component is visable or not. | |||
==Syntax== | |||
<syntaxhighlight lang="lua"> | |||
bool isPlayerHudComponentVisible( string component ) | |||
</syntaxhighlight> | |||
== | ===Required Arguments=== | ||
*'''component:''' The component you wish to check. Valid values are: | |||
:*'''ammo:''' The display showing how much ammo the player has in their weapon | |||
:*'''area_name:''' The text that appears containing the name of the area a player has entered | |||
:*'''armour:''' The display showing the player's armor | |||
:*'''breath:''' The display showing the player's breath | |||
:*'''clock:''' The display showing the in-game time | |||
:*'''health:''' The display showing the player's health | |||
:*'''money:''' The display showing how much money the player has | |||
:*'''radar:''' The bottom-left corner miniradar | |||
:*'''vehicle_name:''' The text that appears containing the player's vehicle name when the player enters a vehicle | |||
:*'''weapon:''' The display showing the player's weapon | |||
{{New feature/item|3.0110|1.1|| | |||
:*'''radio:''' The display showing the radio label | |||
:*'''wanted:''' The display showing the player's wanted level | |||
:*'''crosshair:''' The weapon crosshair and sniper scope | |||
}} | |||
=== | ===Returns=== | ||
''' component | Returns ''true'' if the component is visable, ''false'' if not. | ||
==Example== | |||
<syntaxhighlight lang="lua">addEventHandler("onClientResourceStart",resourceRoot,function() | |||
local components = {"ammo","area_name","armour","breath","clock","health","money", | |||
"radar","vehicle_name","weapon","radio","wanted","crosshair" | |||
<syntaxhighlight lang="lua"> | } --Table filled with all the available components to check | ||
for _,component in ipairs(components)do | |||
if isPlayerHudComponentVisible(component)then --check if the component is visible | |||
outputChatBox("Hud Component: "..component.." is visible!") --if it is then tell the client that | |||
else | |||
outputChatBox("Hud Component: "..component.." is not visible!") --if it is not then tell the client that it isn't | |||
end | |||
end | |||
end)</syntaxhighlight> | end)</syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{ | {{Player_functions}} |
Latest revision as of 17:08, 7 November 2024
This function can be used to check whether an hud component is visable or not.
Syntax
bool isPlayerHudComponentVisible( string component )
Required Arguments
- component: The component you wish to check. Valid values are:
- ammo: The display showing how much ammo the player has in their weapon
- area_name: The text that appears containing the name of the area a player has entered
- armour: The display showing the player's armor
- breath: The display showing the player's breath
- clock: The display showing the in-game time
- health: The display showing the player's health
- money: The display showing how much money the player has
- radar: The bottom-left corner miniradar
- vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
- weapon: The display showing the player's weapon
- radio: The display showing the radio label
- wanted: The display showing the player's wanted level
- crosshair: The weapon crosshair and sniper scope
Returns
Returns true if the component is visable, false if not.
Example
addEventHandler("onClientResourceStart",resourceRoot,function() local components = {"ammo","area_name","armour","breath","clock","health","money", "radar","vehicle_name","weapon","radio","wanted","crosshair" } --Table filled with all the available components to check for _,component in ipairs(components)do if isPlayerHudComponentVisible(component)then --check if the component is visible outputChatBox("Hud Component: "..component.." is visible!") --if it is then tell the client that else outputChatBox("Hud Component: "..component.." is not visible!") --if it is not then tell the client that it isn't end end end)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState